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Showing posts from March, 2018

GAMES DESIGN JOURNAL

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Aurelia Regina Sutjahjokartiko , (0329953)   Games Design Games Design Journal Lecture  - 29 March 2018 Week 1 - Introduction of games design On this week , we learn about "theory" of games it self. Games can be divided 4 elements. 1. Gameplay (mechanical part that user will use) 2. Environment 3. Storyline of the game 4. Character In big view of the gameplay, it can be divided into 4 important factors. 1. Challange (Obstacle) As we know, the common game has many obstacles that user should solve it. Without that, gamers wouldnt buy that game since it is not challenging and not fun . But if the a game a lot of obstacle, gamers also wouldnt play again because it is hard to solve it and lazy to solve it since they stuck in same area every time. 2. Strategy Every game has strategy to solve the obstacle. For example Candy Crush game. They need solve the puzzle with same 3 color/ things that precisely same. Then, it will add more score. Another example, Temple Run.

COMPOSITION & SPECIAL EFFECTS : PROJECT 1

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Aurelia Regina Sutjahjokartiko , (0329953)   Composition & Special Effects Project 1 : Opening Title Sequence Lecture - 30 March 2018 Learn from Reference INCEPTION TITLE SEQUENCE by Robert Vogt From this video i got something as key to remember : 1. Lopping and seamless transition 2. Color scheme that keep repeating e.g blue - black - blue - black 3. The element of shape is concern with the theme "Inception" 4. Metamorphosis of the element it self Example of  metamorphosis, from "C" to "headphone" 5. Music / background music is important because it can build emotion and trigger audience.  Conclusion of all group 1. Visual and Music is synch 2. Introduce theme of the show but not all, in other words, it is short and abstarct clip from the show 3. Giving good first impression of the show to trigger the audience. 4. Color scheme and good colour pallete 5. Shape and symbol that concern of the theme and represent the them