Posts

Showing posts with the label SEMESTER 3

COMPOSITION & SPECIAL EFFECT : PROJECT 2

Image
Aurelia Regina Sutjahjokartiko , (0329953)   Composition & Special Effects Project 2 : Matte Painting Lecture Exercise Week 7 / Week 8 -  Understanding the Digital Painting to Matte Painting 10 Thumbnail  From this thumbnails exercise, i got : 1. it is okay if not perfect, at least you know how to compose it 2. Trying until get the idea how to make it 3. Try using stroke from lasoo tool 4. Understand which element is back and forth 5. Using grayscale (B&W) is easy to transfer the idea into digital rather than with color 3 Paintings with Highlight and Shadow For this stage, actually  i didnt know how to determine which one is supposed to be highlighted and shadowed because i never done this before. But, i was practicing until get idea and i got it while still messy.  So what i learnt from this stage : 1. Highlight and shadow is important to create depth 2. After done the grayscale, try to use color ...

USABILITY AND MOBILE APPLICATIONS 1 - Exercises | WEEK 1 - WEEK 3

Image
27 March 2018 - 10 April 2018 Aurelia Regina Sutjahjokartiko , (0329953)   Usability and Mobile Applications 1 Exercises Lecture - 4 April 2018 On this day, we learn about what is USABILITY ? and why we learn USABILITY before we touch how to make mobile apps. So, Mr Shamsul asked us to read 2 e-book that he gave us. So here my notes about that : One defined about usability that attract me to read is from Lecerof (1998). " Lecerof et al. (1998) provided usability definition by addressing relevance of a system to users’ needs, efficiency, users’ subjective feelings, learnability, and system’s safety feature, such as granting users the right to undo actions that may lead to errors. " Next, in the result and discussion section, they serve percentages of attributes in usability. The smallest percentage of usability attributes with 2% are 1. advance feauters 2. communication 3. error 4. error-tolerance 5. first imperssion 6. operability 7. training An...

GAMES DESIGN JOURNAL

Image
Aurelia Regina Sutjahjokartiko , (0329953)   Games Design Games Design Journal Lecture  - 29 March 2018 Week 1 - Introduction of games design On this week , we learn about "theory" of games it self. Games can be divided 4 elements. 1. Gameplay (mechanical part that user will use) 2. Environment 3. Storyline of the game 4. Character In big view of the gameplay, it can be divided into 4 important factors. 1. Challange (Obstacle) As we know, the common game has many obstacles that user should solve it. Without that, gamers wouldnt buy that game since it is not challenging and not fun . But if the a game a lot of obstacle, gamers also wouldnt play again because it is hard to solve it and lazy to solve it since they stuck in same area every time. 2. Strategy Every game has strategy to solve the obstacle. For example Candy Crush game. They need solve the puzzle with same 3 color/ things that precisely same. Then, it will add more score. Another example...

COMPOSITION & SPECIAL EFFECTS : PROJECT 1

Image
Aurelia Regina Sutjahjokartiko , (0329953)   Composition & Special Effects Project 1 : Opening Title Sequence Lecture - 30 March 2018 Learn from Reference INCEPTION TITLE SEQUENCE by Robert Vogt From this video i got something as key to remember : 1. Lopping and seamless transition 2. Color scheme that keep repeating e.g blue - black - blue - black 3. The element of shape is concern with the theme "Inception" 4. Metamorphosis of the element it self Example of  metamorphosis, from "C" to "headphone" 5. Music / background music is important because it can build emotion and trigger audience.  Conclusion of all group 1. Visual and Music is synch 2. Introduce theme of the show but not all, in other words, it is short and abstarct clip from the show 3. Giving good first impression of the show to trigger the audience. 4. Color scheme and good colour pallete 5. Shape and symbol that concern of the theme and represent the them...