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Showing posts from April, 2018

USABILITY AND MOBILE APPLICATION 1 - PROJECT 1 : MOBILE APPLICATION PROPOSAL

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9 April 2018 - 21 May 2018 Aurelia Regina Sutjahjokartiko , (0329953)   Usability and Mobile Applications 1 Project 1 : Mobile Application Proposal Lecture Instruction Project 1 – Mobile Application Proposal (Concept, Wireframe) (30%) Students are required to deliver mobile app proposal for their subject matter (Hotel, Shopping center, Restaurants, Sports outlet, etc.). Students need to do a survey, interview and do research on a business of the subject matter. Students are required to create flowchart, wireframe and concept design for the proposed application. Evaluation: UI/UX - based on nature of business and survey result. (Proposed) Layout design that consist (Color palette, suitable design elements, story, functionality) Presentation Submission Format 1. Paperwork of App Analysis 2. PDF file of App Documentation (From Flow, Wireframes and Design) Duration of Assignment 5 Weeks (Week 3 – 8) DEADLINE Week 9 Project Progression  FIRST APP : DOLAN YO - R

COMPOSITION & SPECIAL EFFECTS : FINAL PROJECT

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Aurelia Regina Sutjahjokartiko , (0329953)   Composition & Special Effects Final Project : Apocalype trailer 8 April 2018 For this final project, we should make concept idea about earth situation when there is no human population. Here is my initial rough concept idea, After earth doesnt have human population for long time, there will arise new human population. But, the population will be back to the Viking group which is they does not have technology knowledge. On that situation, they will fight an animal robot. This robots are remain from past (before human population died), and because this robots has been abandoned at that time, it will be error and they will think that  human being is their enemy. Furthermore, this Viking group will learn from zero how to use technology and conquer technology stuff to survive their ages. In other words, after human population died, it will back to Viking era when no one doesnt know what high end technology and they will survive arou

USABILITY AND MOBILE APPLICATIONS 1 - Exercises | WEEK 1 - WEEK 3

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27 March 2018 - 10 April 2018 Aurelia Regina Sutjahjokartiko , (0329953)   Usability and Mobile Applications 1 Exercises Lecture - 4 April 2018 On this day, we learn about what is USABILITY ? and why we learn USABILITY before we touch how to make mobile apps. So, Mr Shamsul asked us to read 2 e-book that he gave us. So here my notes about that : One defined about usability that attract me to read is from Lecerof (1998). " Lecerof et al. (1998) provided usability definition by addressing relevance of a system to users’ needs, efficiency, users’ subjective feelings, learnability, and system’s safety feature, such as granting users the right to undo actions that may lead to errors. " Next, in the result and discussion section, they serve percentages of attributes in usability. The smallest percentage of usability attributes with 2% are 1. advance feauters 2. communication 3. error 4. error-tolerance 5. first imperssion 6. operability 7. training And th